Entry 4: [TECHNICAL] Player Control Mechanics

I've done some experiments and tests for the best controls and behaviors of the vehicle. I'd used Unity's existing assets to build this prototype. The controls are still using keyboard instead of Leap Motion as I'm still learning it.

Behavior #1: Using the Unity's Jet control.

Using the Jet control looks REALLY COOL but the difficulty of the control is horrendous. The animation above took me five tries to make a perfect run without any collision.

Behavior #2: Using "add_force" programmings on forward and horizontal in controls.

This control is WAY more easier to operate than the Behavior #1. The snappiness of the vehicle is indeed intentional so that the player will not be disorientated by foreign/ outer forces.

HIGH SPEED - Checked
STATIC CONTROLS - Checked
LEAP MOTION CONTROL - Checked




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