Entry 13: Alpha Test Results
The game currently is 80% to completion. It has been tested by lecturers and classmates. I didn't use any forms to question the tester instead I'll let them freely give me feedback so that it doesn't narrow the feedback particularly.
Here's their feedback:
1-Detect Hand then light up (the backlight of the car)
2-It's too lengthy
3-A time indicator
4-A message feedback
5-UI design and composition
6-A tutorial to let the player know what to do
7-Stage is too difficult
8-Lack of visual ques (turning)
9-Additional gesture that trigger other function. eg. Make a fist to boost
10-The obstacles are to close to one another
11-Respawn with an animation.
Here's what I tweaked according to the feedback:
2- From 120 sec to 30 sec to survive
3- Added a time-based indicator on the top of the in-game screen
5- Added more UI. Sort the UI according to hierarchy.
6- Added tutorial in the Level 0
7- The stages are now more wide and easier
8- Added trails to indicate amount of turning
10- Added more margin between the obstacles
11- Added a spawn animation.
Here's their feedback:
1-Detect Hand then light up (the backlight of the car)
2-It's too lengthy
3-A time indicator
4-A message feedback
5-UI design and composition
6-A tutorial to let the player know what to do
7-Stage is too difficult
8-Lack of visual ques (turning)
9-Additional gesture that trigger other function. eg. Make a fist to boost
10-The obstacles are to close to one another
11-Respawn with an animation.
Here's what I tweaked according to the feedback:
2- From 120 sec to 30 sec to survive
3- Added a time-based indicator on the top of the in-game screen
5- Added more UI. Sort the UI according to hierarchy.
6- Added tutorial in the Level 0
7- The stages are now more wide and easier
8- Added trails to indicate amount of turning
10- Added more margin between the obstacles
11- Added a spawn animation.
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