Entry 8: 3D Modelling

3D modelling is part of my expected learning process. So the program I'm using is Cinema4D instead Blender. I feel that Cinema4D is easier and faster to use.

Tutorials:

YouTube. (2018). Cinema 4D | Car | Modeling (beetle vw) Pt1. [online] Available at: https://www.youtube.com/watch?v=y7FkVQAH7yM [Accessed 30 Jan. 2018]. 

3D Passion share its process of 3D modelling a VW Beetle in C4D. I observed his video of his working methods and apply it to my 3D modelling process


Due to the coming deadline in short period of time, I wasn't able to do the rigging for the 3D model but I've improvised the model so that rigging is not necessary which is removing the rim pattern on the wheels and fixed camera so the wheels are not seen.

I've done a sketch for me to refer physically. It can't be refer digitally because the sketch's measurements are not logical.



Since the tutorial isn't an actual tutorial, I've studied it and its working pattern. I'm able to create a part of the car by using PLANES. Making a shape out of planes are by moving with the dots.


                                      

                                      

                                     

                                         

                                         

                                        

Final Result

                                        

Adding material on parts.


                             

Adding material on parts help to retexture in Unity which helps alot even the colors are ugly. The colors can still be changed in Unity.

So what I've done is that I've model part of the car instead of the whole thing. It helps to lessen the workload since the models can be mirrored and any mistakes are easy to fix.

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