Entry 3: User Flow and Game Mechanics
The controls are simple and friendly for Leap Motion user. What I've considered is that simplicity is the key of a good UX when it comes to complex inputs such as a Leap Motion. Thus, the controls are only left and right (static) , and a slow motion function. User can control the vehicle by moving their hands in y-axis.
The player must avoid enemies on the platform in very high speed and advance into harder and harder courses until the end.
The tutorial will be critical for this project due to complex control inputs.
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