STI Part A : Learning Plan

LEARNING PLAN 

The artefact that I’m proposing is a digital game named “_TRANSPORT”. It’s a fast-paced run-to-the-end game with vaporwave aesthetics with leap motion as a controller. Vaporwave aesthetics are easy to work with 3D due to its low-poly modeling while maintaining its aesthetic charms. _TRANSPORT is based on race-to-the-end concept where the player must complete a stage full of obstacles in high speed to advance to the next stage which is somewhat similar to Flippfly’s Race the Sun. Since it’s a high-speed race-to-the-end game, bullet time feature is needed so that the player wouldn’t have a tough time completing the game.

The workload can be manageable so that it can be publish before the deadline. The game will consider as done if it’s at least playable and able to show narratives. The Leap Motion controller will need to take some time to understand its functions thus the game itself have to be done in graphic wise and partially technical/mechanics.

_TRANSPORT will be done and rendered in Unity3D and programmed it with C# which I’m familiar with. The controls are left, right and bullet-time which it’ll be in Leap Motion and keyboard. Narrative part where’s dialogues will be produced in Google Translate. 3D models will be done in Cinema4D as I’m familiar to that tool and might as well try Blender a little bit. Since Leap Motion controller is the spotlight of my artefact, it’ll take time and extra effort to make it work, mainly on technical part.

C# - Timescale: https://docs.unity3d.com/ScriptReference/Time-timeScale.html
-Since my digital game consist of slow-motion feature, this site will teach me how to program it.

Slow Motion in Unity: https://www.youtube.com/watch?v=0VGosgaoTsw
-Brackeys’ contents are reliable from my experience from the last project I’ve did. This video will teach me how to program a feature that allows slow-motion whenever an input or trigger is given.

Modeling a car in C4D: https://www.youtube.com/watch?v=y7FkVQAH7yM
-I’ve tried modelling goblin head and simple room, but I’ve never tried modeling a car before. This video will give me a hint on modeling a car and what is to be considered when doing so.

Rigging a car in C4D: https://www.youtube.com/watch?v=3UpfeIOGgOc
-After I’ve done modeling the car, this video will teach me how to rig it before placing the model into Unity. It’ll enhance the game greatly.

C4D to Unity Timelapse: https://www.youtube.com/watch?v=vJ8N5wKyqyI
-To understand the workflow of C4D to Unity.

Leap Motion setup into Unity: https://www.youtube.com/watch?v=Wh3YK2OcI4M
 -Since I’m not familiar to Leap Motion, this video will guide me step-by-step of for initiative like me to begin using Leap Motion in Unity.

Using Leap Motion in Unity: https://www.youtube.com/watch?v=X__oClQTob0
-After I understand how to link the Leap Motion into Unity, this video will teach me how to collect data from the Leap Motion where it can help me in programming the game’s controls.

 _TRANSPORT take place in a digital vaporwave-styled and low-poly scene which represent what in a computer would look like. Vaporwave culture seems to have potential to be trendy. Movie like Blade Runner uses some vaporwave elements, neon and vivid colors. Vaporwave elements in game suits in 3D. It feels more dynamic and digital instead of 2D. Since it’s a vaporwave, it’ll be consisting of digital advancement and experimental features as part of culture therefore controller that differ from generic buttons such as Kinect, motion sensor and leap motion will hugely enhance the concept of vaporwave and somewhat relevant.

 For Time-bound wise, research must be done in advance so that it’ll be sufficient of time to allocate into technical parts because I’m not familiar with using leap motion. By Week 4 at least, the research I’ve made must be done and confirmed by the lecturers. By Week 8, the game must be playable with leap motion sensor. By Week 9, 3D models must be done. By Week 11, the game must be 90% completed with 3D models rigged and placed into the game. By Week 12, the game must be 100% completed with some tweaking suggested from the user testing.

Reference List: 

Unity (2017). Unity - Scripting API: Time.timeScale. [online] Docs.unity3d.com. Available at: https://docs.unity3d.com/ScriptReference/Time-timeScale.html [Accessed 21 Nov. 2017].

YouTube. (2017). How to make Slow Motion in Unity - Bullet Time Tutorial. [online] Available at: https://www.youtube.com/watch?v=0VGosgaoTsw [Accessed 21 Nov. 2017].

YouTube. (2017). Cinema 4D | Car | Modeling (beetle vw) Pt1. [online] Available at: https://www.youtube.com/watch?v=y7FkVQAH7yM [Accessed 21 Nov. 2017].

YouTube. (2017). Car rigging tutorial : Cinema 4D. [online] Available at: https://www.youtube.com/watch?v=3UpfeIOGgOc [Accessed 21 Nov. 2017].

YouTube. (2017). Bounded: Creating the first map (Unity3D and C4D timelapse). [online] Available at: https://www.youtube.com/watch?v=vJ8N5wKyqyI [Accessed 21 Nov. 2017].

YouTube. (2017). Leap Motion Orion Tutorial in Unity: Installation and Setup. [online] Available at: https://www.youtube.com/watch?v=Wh3YK2OcI4M [Accessed 21 Nov. 2017].

YouTube. (2017). How to use leap motion in unity. [online] Available at: https://www.youtube.com/watch?v=X__oClQTob0 [Accessed 21 Nov. 2017].

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